Fri 13 Jan 2012
Got a tumblr now, I’m sure a few of you already know about it but if you don’t, it’s here:
So if you have a tumblr yourself, feel free to follow! Basically, that tumblr will be used for smaller updates. Screenshots, a very short post of what I’m doing, or sharing interesting things from other users. I’m not going to do that too extensively, more for things I really think would be helpful to see.
This blog is still reserved for the bigger updates and design posts. I take recommendations on what to write too, but I don’t always get around to it, or sometimes I just forget. You can always remind me later if that’s the case.
I’ve been playing the old version of Adalyn. Lag city, but it made me get what I was doing with it and what I planned to achieve with this remake. It was a short game, and while I do want to make it longer, I don’t want to really add a bunch of filler (grind for 30 bear ears) in doing so. I’ll communicate with Rayne on the story part soon.
In the mean time, I’ve been working on adding new tiles, making some new sprites, fixing up the battle system a little bit. Trust me, I’m doing it mostly by events and I’m not a scripter so it does take a while to make sure that everything is fine. I need to come up with new animations, sound effects, and enemy AI before I can consider it ready to use.
I had a few ideas for how to plan out the map design. I could do it like the old game and have the main town and have a person bring you to the other part of the country for missions. Or have you walk around to them like a big connected area. I had thought of it as the big connected area but doing it as I did for the old Adalyn is a possibility too.
Basically, while there are some graphical updates being done, there’s still plenty of work that needs to be done so sadly I can’t say a release is anywhere near. I think it’ll go more quickly when the battle system is finished. Wish me luck!