I failed in what I set out to accomplish.

And that was to make an RM2k3 game in one month. I guess it just changed a lot, I’ve been fairly busy with commissions, and have been playing games a bit more to learn from them, as well as waiting for the story, things like that.

I have the basic story now, I just need to set the quests, characters, motivations and all based on that. It is in the planning, and I’ll get to work on the game itself when I have it.

I also have a few more areas planned out now, I just have to map them. These are the “dungeons” that the player can visit. Most of them are actually optional, but some may be needed for the main quest.

I did some more work on the battle system in an attempt to balance out the characters a bit more. Micaela and Sabrina gained some more skills, Karens Outburst abilities cost less MP, and has a freed up command so she can have something new (haven’t decided yet), Vivian will likely have more shot attacks but I haven’t made them yet. Then I’ll probably have some command abilities that the players can find or get as rewards. One command (as in Paradise Blue too), but each character will have their fixed abilities and roles too. I’m not trying to make it Paradise Blue v2 though, I’m actually getting a bit of my gameplay ideas from other games such as Legend of Mana.

I’ve set up a carriage system so you can easily get around the town. You can use the port boats to get around to the other dungeons quickly as well too (actually, that’s the only way to get to them). It’s all free this time.

I also mapped out some of the school, so while I have posted a youtube video of my project before, the school there doesn’t look like the current version.

It’s pretty cool, I just noticed there’s a Let’s play for Paradise Blue. I never expected something like that for one of my games. It makes me happy to see people enjoying the game.

Anyway, that is all for now,