OK, I have made the iconset and did most of the work for the HUD on Adalyn. I forget if I mentioned it in the previous blog, but the lag issue is fixed and Mary4D tested it as well. I probably did not! Anyway, have a screen of the new HUD!

It shows the Health and Armor on the left, the skills and their key inputs on the top middle, guns/ammo and their key inputs on the bottom middle, and Gold on the right. The bottom right will have keys or keycards but I did not have an icon for that yet. I also have to add a cooldown bar or something for the skills.

I felt this set up took less space and gave more info.

Skillswise, I have planned to remove the Heal skill. It is too useful and will cause people to just wait there for the long cooldown period to be finished. Instead, I will have full healing before a mission, and a little more health opportunities like perhaps secret areas and stuff.

The new skills will be this: “Berserk (You take extra damage under this mode, but you do more damage as well), Explosive Mine (Nearby enemies take damage when activated), Confusion Mine (Nearby enemies get confused when activated), Push (Forcefully pushes all enemies far away), Slow (Makes enemies move slower), and Stealth”. Unlike the initial release of Adalyn, you will be able to equip any of these skills in the 2 skill slots rather than each in their own slot.

Fixed up another issue with Adalyn as well. Now you can hold down the key for Flamethrower and Minigun to have it keep firing. Before you could do that with all guns but they’d only remove ammo once while it kept firing. That bug is fixed, and now you have to press the key for each shot for any other weapon.

Anyway, that is about all for the Adalyn updates. The next thing is that I’ll be taking a break from this so I can work on commissions. Pasty has been very patient with me but I still need to get this done. I’m working on sprites for Alcarys Complex, and while a good amount of sprites are done, there’s still more to go. I hope to get it done by the end of this month and that soon you’ll be able to play it.

I also have some backgrounds to do for YDS on the Long Goodbye. As I haven’t heard from any other commissions, I’m pretty much doing that for the moment.

I hope to get back to Adalyn so I can make a good re-release sometime this year!